Spacecraft Notes
Idle thoughts
I'm trying to modularize as much as possible what goes into a space craft as far as functionality. I wonder if I want the different subsystems to talk to each other directly, or do I want to funnel all communication through C&C, which then makes C&C in charge of all internal communications.
Needs of a space craft
- Command and Control
- Coordinates and issues commands to the various systems
- Gets reports back about what the various systems are doing
- All monitors are part of Command and Control
- Decides when to collect more raw material
- Decides what to sacrifice to Maintenance & Manufacturing to keep ship going
- Serves as the central nerve center
- All data transfer is via C&C with direct connection backups between other subsystems
- Either highly redundant and/or distributed. Probably both
- Coordinates intership and extraship communications
- Every major function has a C&C node that can take over if communication is lost.
- Best guess on what to continue doing to ensure that the ship's occupants and cargo is kept safe
- Navigation to either raw materials (if that seems to be an issue) or a human settlement which is always taken if it's the closest option always.
- Sensors
- Photon sensing for visual and plus wavelengths
- Radio sensing
- Radar
- Lidar
- Internal sensors - to feed Environmental
- Temperature
- Humidity
- CO2 and O2 monitoring
- Atmospheric pressure (detecting leaks)
- Other biological monitoring (poisons and pathogens)
- Manufacturing and Maintenance
- Repair broken parts
- Manufacture new parts
- Replace broken parts with new
- recycle broken parts
- Maintains raw material for all subsystems (fuel, water, ore, etc.)
- Reports material usage and inventory to C&C
- Controller for means to get raw materials (robot miners, material movers)
- Performs all maintenance functions (lubricating joints, cleaning needs, etc.)
- Performs all material transfer (fuel to Propulsion and Energy and Environmental material transfers)
- Performs energy management and energy conduits
- Environmental
- Atmosphere generation, recycling and regeneration
- Maintain oxygen and reduce CO2 levels
- Maintain atmosphere pressure
- Maintain humidity and other trace and non-trace gases (N, H2O, Argon (Ar), etc)
- Water generation and recycling
- Biological Solid waste recycling
- Food generation
- Temperature regulation
- Gravity
- Atmosphere generation, recycling and regeneration
- Navigation
- Input from sensors
- Maintains position of where craft is and where it is going/desired to be going.
- Controls propulsion to put craft where desired.
- Calculates best way (determined by C&C) from current position to desired position. C&C determines priority.
- Propulsion
- Main Propulsion - Atmospheric (if needed)
- Main Propulsion - Space
- Main Propulsion - Water (if needed)
- Steering/Fine Adjustment propulsion
- Offense (optional)
- Kinetic weapons
- Rail Gun
- Expended uranium
- Energy weapons
- Gamma ray lasers
- Ordnance weapons
- Missiles
- Mines
- Kinetic weapons
- Communications
- Internal communication is via Command and Control
- Radio, laser, whatever for outside
- Power
- Provides power to all systems including Propulsion
- Infrastructure
- Passive part of hull is considered Infrastructure
- Provides access to the ship, human or otherwise. Hatches and such
- Data cabling
- Maybe moves materials (conduits, pipes) instead of Manufacturing and Maintenance
- Defense
- Active part of hull is considered part of Defense
- Protection from micro-meteorites, gamma rays, and other natural phenomena.
- Command and Control connections with Propulsion and(do we really need a connection to Propulsion?) Navigation.
- Active, moving mass out of path, moving craft out of way
- Passive, like a water blanket for gamma rays and other energy
- Shielding reduces the intensity of radiation exponentially depending on the thickness.
- This means when added thicknesses are used, the shielding multiplies. For example, a practical shield in a fallout shelter is ten halving-thicknesses of packed dirt, which is 90 cm (3 ft) of dirt. This reduces gamma rays to 1/1,024 of their original intensity (1/2 multiplied by itself ten times). Halving thicknesses of some materials, that reduce gamma ray intensity by 50% (1/2) include:
Material | Halving Thickness, inches ↓ | Halving Thickness, cm | Density, g/cm³ | Having Mass, g/cm² |
---|---|---|---|---|
lead | 0.4 | 1.0 | 11.3 | 12 |
steel | 0.99 | 2.5 | 7.86 | 20 |
concrete | 2.4 | 6.1 | 3.33 | 20 |
packed soil | 3.6 | 9.1 | 1.99 | 18 |
water | 7.2 | 18 | 1.00 | 18 |
lumber or other wood | 11 | 29 | 0.56 | 16 |
air | 6000 | 15000 | 0.0012 | 18 |
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- 1 M of water then reduces gamma by 1/32. Add one inch of steel, 1/64th, two, 1/128th.
- Graded-Z shielding may be better
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Other possible references:
http://www.braeunig.us/space/systems.htm
- Structural Subsystem
- Power Supply and Distribution
- Telecommunications
- Data Handling
- Attitude and Articulation Control
- Propulsion Subsystems
- Pyrotechnic Subsystems
- Environmental Subsystems
- Landing Subsystems
- Science Instruments
http://my.execpc.com/~culp/space/spacecraft.html
Summary of Spacecraft Systems
- Power Supply
- Communications
- Propulsion / Attitude Control
- Temperature Control
- Navigation/Guidance
- Science Instruments
Notes:
Is Infrastructure what binds all the other subsystems together? Including modular built ships?
page revision: 14, last edited: 13 Feb 2012 00:03